Breathe Life into Japan's Vision of Co-Existence

Breathe Life into Japan's Vision of Co-Existence

Timeless Harmony is content strategy and proof of concept for a co-creative interaction proposing a collaborative future for the relationship between Japan's humanity, technology, and nature.

Project Length: 6 weeks (Fall 2023)

Team

Individual, Haeyoung Kim (Professor)

Role

Design Research, Experience Design, Interaction Design, VIsual Systems

Tools

Rhino, TouchDesigner, Aftereffects, Illustrator, Photoshop, Arduino

Proof of Concept for Proposed Co-Creative Experience

Project Context

World Expo 2025

World Expo 2025

Designed a speculative national pavilion guest experience and co-creative activity that communicates Japan's sustainability goals to an international audience.

Co-Creative Experience

Pavilion Theme: Timeless Harmony

Co-Existence with Nature and Technology.

Co-Existence with Nature and Technology.

A story about the past and future of a harmonious human relationship with technological innovation and environmental preservation.

Co-Creative Experience

Nature, Technology, Humanity

Japan has explored this relationship for decades.

Japan has explored this relationship for decades.

There are several famous animations that depict different tense and harmonious relationships between the three.

Content Strategy

Parallels in Japan's Past and Present

Parallels in Japan's Past and Present

From traditional textile to futuristic robotics, a thread of high quality craftsmanship and attention to detail persists, a characteristic of Japanese society.

Parti Diagram

Parti Diagram

Co-Creative Experience

Circulation of Life

Assisted by Kumo, an AI powered character, nature flourishes when humans and technology cooperate with each other.

Use Case Diagram

Find a Seed

Shift sand for digitally projected "seeds" that reveal themselves at certain elevations of sand, traveling either by air (ceiling) or water (ground) to the wall (the biome).

Grow with Kumo

Approach a seed or a plant and Kumo, an AI powered character, will appear. They will guide a breathing activity to grow the plant. This can be done individually or in groups up to 3 people for rapid growth!

Restore Biodiversity

With more restored plant life, endangered species return to the scene. Through breathing, guests work together to revitalize the space and learn about Japan's biomes and native species in the process.

Visual System

The World of Kumo

At full scale, the co-creative space has three walls, each with a different biome projected (tundra, forest, coastal). I fleshed out the early visual style for what species and animals the tundra wall would habitat.

Tech Diagram

Sensors, Cameras, and Projections

Using limited resources, I showed proof of concept through physical prototyping—this is the proposed set up at full scale.

The system proposes the use of multiple projectors for seamless display, a Kinect camera for live depth tracking, and CO2 sensors to detect breathing input.

Prototyping

Imbuing Tangible Interaction with Tech

Proposing the usage of analytical and conversational capabilities of AI(Kumo) to assist humans in optimal ways of preserving the existing biodiversity.

From left to right: Prototyping the sandbox experience using kinetic sand, phone, and script that captures images and assigns color based on relative distance from the camera.

Design & Concept Research

Society Reflected Through Pop Culture

As pop culture stems from the societal environment at the time, I was inspired by animated narratives and icons throughout Japanese history that would be recognizable to international audiences, transcending language barriers.

Mapping of precedent studies, research, and content strategy for overall pavilion experience

Reflection

Multiple Levels of Interaction

Research Process and Design Justification: I reached a deep understanding of the World Expo, Japan’s previous pavilions, environmental goals, challenges, and initiatives, as well as its history and popular media to pinpoint a unique and compelling narrative to communicate throughout the pavilion.
Consideration for multiple levels of interaction: I designed for co-creative, individual, active and passive interactions, and included considerations for spaces with no set “beginning” or “end”

Copyright ©2025 Helen Zhang Portfolio

Copyright ©2025 Helen Zhang Portfolio

Copyright ©2025 Helen Zhang Portfolio v4